|
Post by Deze on Apr 15, 2014 17:28:59 GMT -8
Hi guys, it's Deze. And the server is not playable right now.
I logged on to whitelist our newest member DREW (CorruptEntity, an IRL friend of mine, welcome!), but as I get into spawn my framerate is GOD FUCKING AWFUL. I open F3, and I see 2 FPS. Then I see this horrible piece of info.
E:7/1950
That means that in my VIEW ALONE, I can see 7 out of over 1,900 entities that are loaded in THE WHOLE WORLD. And it was just me. At spawn.
There are THOUSANDS of chickens roaming freely, laying eggs around the spawn of our server right now. I do not care how this happened, I do not care why this happened, but it needs to be fixed, and it needs to be fixed NOW so play can resume.
Until we've come up with a solution I'm taking the server down entirely to prevent any more damage from being done.
This is an FYI so that you're not wondering why you can't get on. Sorry folks.
|
|
|
Post by Suggestor on Apr 15, 2014 20:01:13 GMT -8
Make It Bukkit And I Add Essentials I Think And Do On Console /stoplag, Then Wait A Few Secs Then Do /stoplag -c
u rock
@honestgamershd
|
|
|
Post by Deze on Apr 15, 2014 20:08:53 GMT -8
Make It Bukkit And I Add Essentials I Think And Do On Console /stoplag, Then Wait A Few Secs Then Do /stoplag -c u rock @honestgamershd Our server does not run on Bukkit, that would ruin the purpose of having a fully vanilla server like the one we have and always had. Thanks for the tip though.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 17, 2014 10:38:05 GMT -8
Would it be possible to open the level in McEdit and use the delete entities function? Best to back up the world before doing that though. It would be much easier than running around killing them!
|
|
|
Post by naktsvilks on Apr 18, 2014 3:19:23 GMT -8
in the snapshots you can do a /kill @e[type:entityChicken] and it'll kill all chickens loaded
Or, alternatively, /tp @e[type:entityChicken] ~ 0 ~ and this will drop the chickens into the void
|
|
Brunin
Noob
#FuckTeamSpeak
Posts: 93
|
Post by Brunin on Apr 18, 2014 9:42:09 GMT -8
in the snapshots you can do a /kill @e[type:entityChicken] and it'll kill all chickens loaded Or, alternatively, /tp @e[type:entityChicken] ~ 0 ~ and this will drop the chickens into the void Will that kill chickens that AREN'T screwing things up? i.e. the ones in my chicken farm that aren't causing lag?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 18, 2014 9:48:26 GMT -8
in the snapshots you can do a /kill @e[type:entityChicken] and it'll kill all chickens loaded Or, alternatively, /tp @e[type:entityChicken] ~ 0 ~ and this will drop the chickens into the void Will that kill chickens that AREN'T screwing things up? i.e. the ones in my chicken farm that aren't causing lag? If I am understanding it right, as long as your chickens aren't in the loaded chunks they should be fine.
|
|
|
Post by naktsvilks on Apr 18, 2014 12:04:34 GMT -8
Will that kill chickens that AREN'T screwing things up? i.e. the ones in my chicken farm that aren't causing lag? If I am understanding it right, as long as your chickens aren't in the loaded chunks they should be fine. Yup, as long as the entities are not loaded, they will not be affected by the execution of the command
|
|
Brunin
Noob
#FuckTeamSpeak
Posts: 93
|
Post by Brunin on Apr 18, 2014 13:04:23 GMT -8
If I am understanding it right, as long as your chickens aren't in the loaded chunks they should be fine. Yup, as long as the entities are not loaded, they will not be affected by the execution of the command Well the server is up now and there are not 1900 chickens at spawn. So... Yeah...
|
|
|
Post by Deze on Apr 18, 2014 16:59:54 GMT -8
Yup, as long as the entities are not loaded, they will not be affected by the execution of the command Well the server is up now and there are not 1900 chickens at spawn. So... Yeah... Lag fixed, I built a memorial.
|
|